|
Post by Cheesemaster V on Apr 2, 2011 23:56:47 GMT -5
|
|
|
Post by Kirkwood Chocolate on Apr 3, 2011 0:30:41 GMT -5
this is true, but once you get past breaking even and provided you're actually trying, you won't lose to a button masher. this is why I can't even have fun if I'm playing sf with nubs, gets boring winning nonstop. i just let them have the controller when you're good and play someone who's good though, it's tons of fun. also the skill ceiling is at least 3 times bigger than depicted here... breaking even if basically at the same point this means even just players who have a good sense of combos and practise regularly tend to crush me also 3d fighters aren't fighters. virtua fighter, soul calibur, the shitty newer mortal kombat games, I'm looking at you.
|
|
|
Post by Cheesemaster V on Apr 3, 2011 1:01:00 GMT -5
I think it's a little unclear. The "break-even point" was where skill overtakes button mashing, rather than where you win half the time.
I was talking to someone who said he was playing MvC3 with friends who had never played before and he got destroyed by them because they were button mashing and he was trying to play properly while not being that great. So, I brought up the point that good players > bad players who button mash > mediocre players and decided to make a picture, because I like graphs.
|
|
|
Post by Kirkwood Chocolate on Apr 3, 2011 1:57:57 GMT -5
it illustrates a true point, I'm not saying it doesn't well done I've been at that stage of total frustration where I was too new to be good, but too experienced to think mashing buttons was a good strategy
|
|