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Post by Cunt Wrap Supreme on Jun 16, 2009 18:54:07 GMT -5
Pac-Man's newfound ability to ram himself into walls in order to idle is amazing.
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Post by Hauskaz on Jun 16, 2009 19:41:58 GMT -5
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Post by elbow unit on Jun 16, 2009 21:10:19 GMT -5
may i ask a stupid none ICS question
how do you START the game? like give me installation intructions
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Post by Hauskaz on Jun 16, 2009 21:25:15 GMT -5
Either run engine.Main with java, or use Ready to Program if you want to do it the easy way.
java engine.Main
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Post by elbow unit on Jun 16, 2009 22:03:28 GMT -5
aaah there we go rofl
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Post by Hauskaz on Jun 18, 2009 20:37:32 GMT -5
/* * PACKKMAN * version 1.9, 2009-06-18 * * This update is primarily an efficiency update. The program has been vastly * restructured to make changes that are more visible to the end user much * easier to implement. * * ADDED Credit splash plays when the game is run. * ADDED Walls become red when Pac-Man is awesome. * CHANGED Project renamed. * CHANGED Migration of field comments to Javadocs. * CHANGED Thread sleeping is now handled by a local method. * CHANGED Menu has been redesigned. * CHANGED Drawing to the graphics context is more streamlined. * CHANGED Walls, dots, power pills and gates are now white and handled by Graphics2D drawing methods. * CHANGED Moving and drawing are now separated. * CHANGED Pac-Man's draw and move methods have been separated and vastly cleaned up. * CHANGED Ghosts now use delta-basement movement when owned. * CHANGED Game framerate is much slower. Doing this fixed a LOT of stuff. * FIXED High score is no longer blanked when exiting. * FIXED main no longer throws the redundant ClassNotFoundException. */hauskaz.yoki.tv/pacman/2009-06-18%202121.7z
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Post by elbow unit on Jun 18, 2009 21:14:58 GMT -5
it crashes for some reason saying it can;t find the map file even though it's there
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Post by Hauskaz on Jun 18, 2009 21:17:39 GMT -5
Run with RTP, NetBeans or javac. The jar's still fucked.
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Post by Hauskaz on Jun 19, 2009 20:23:44 GMT -5
/* * PACKKMAN * version 2.0, 2009-06-19 * * This is a feature release, moving forward along the path to a full-featured * game. * * ADDED High score now turns red when a new record has been set. * ADDED Ghosts now run away from Pac-Man to some degree. * ADDED The screen now flashes to warn you when awesome mode is about to end. * ADDED There is now a delay before the game begins. * ADDED Spacebar now works in the menu. * ADDED Level count. * ADDED Levels. * CHANGED Name corrected. * CHANGED Display Fonts are now bolded. * CHANGED Ghosts are now white when scared. * CHANGED Delays are now handled by the hauskaz package. * CHANGED Lives are now iconic. * CHANGED Framerate sped back up, given the delta fix. * FIXED Menu only animated once. * FIXED Delta calculations fixed on Windows (it already worked perfectly on Linux and OS X; Windows just absorbs). * FIXED Walls would stay red if Pac-Man died while awesome. * FIXED You can now run the jar in the dist folder. * FIXED The menu no longer crashes when you die and start a new game. */www.hauskaz.yoki.tv/pacman/2009-06-19%202115.7zThe jar works now.
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Post by elbow unit on Jun 19, 2009 20:49:30 GMT -5
rofl sexy now....alll you needed was a week after it was due
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Post by Hauskaz on Jun 19, 2009 20:53:36 GMT -5
Yeah...
Oh well.
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Post by elbow unit on Jun 19, 2009 22:40:43 GMT -5
i would ask you to maybe tighten up the controls...but that would be mean \
i'm guessing you constrained by the limits of java in the first place
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Post by Hauskaz on Jun 19, 2009 23:34:17 GMT -5
Controls and collision detection are things I still want to work on. You can do quite a bit with Java.
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Post by elbow unit on Jun 20, 2009 22:01:00 GMT -5
rofl...gonna go for a quintuplet 9 after work tomorrow...i already have a system going....
though since all of the code is just ther, i could cheat...rofl
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Post by Hauskaz on Jun 20, 2009 22:14:05 GMT -5
You could always just comment out the collision detection or something.
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