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Post by Cunt Wrap Supreme on Jun 15, 2009 16:47:48 GMT -5
It's been over two months since I started this project with Normand. That fateful day I joked, "We should make a Java RPG using only Swing components". I had no idea I'd receive a "let's do it, then" in response. And thus, Gabriel's Wrath was born. There are tons of references to him in there and absolutely none to me - an homage to the fact that he coded virtually everything that made the game work. On the other hand, I took care of all the creative work and virtually everything the player sees is done by me. This was a relatively large project for us given our small period of time and minimal experience with Java. It was fun though; lots of late nights with multiple cups of coffee sitting on Gmail chat working through the game with Normand. Adding unnecessary stuff, having Dylan point out things to us (he's an amazing debugger) etc. With all that said, the game can be obtained here with a user guide that covers pretty much everything you need to know. Requires the JRE to run. It can be obtained here. And yes, I know how easy it is to mess with the game but on that note altering the files will more likely than not mess your game up. It takes the fun out of it anyway (though you can still try to do it if you really want to). If you decide to download this and try it, please attempt to enjoy it to some extent. Cheers, Dan[edit]You know, it's kind of depressing now that this is over. Developing this was one of my main pastimes and now it's complete. I actually feel like shit now.
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Post by solocityElectricCyan on Jun 15, 2009 19:59:39 GMT -5
make a sequel
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Post by elbow unit on Jun 15, 2009 20:21:16 GMT -5
either that or sexify it....make it better in some fashion over the summer
i don't lie when i say it has serious potential
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Post by Hauskaz on Jun 15, 2009 21:57:30 GMT -5
Port it to the terminal to make a true text RPG.
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Post by Duvet on Jun 15, 2009 21:58:50 GMT -5
Why can't you buy more than 9 Health and Mana potions ?___?
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Post by Hauskaz on Jun 15, 2009 22:36:52 GMT -5
The lack of KeyListeners is pretty annoying.
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Post by Cunt Wrap Supreme on Jun 16, 2009 9:19:02 GMT -5
Normand couldn't get them to work, so we ended up sticking with mnemonics. It is fairly annoying at first, but you get used to it.
As for the potions, we found that having more than 9 (we tried 15 and 20) ended up being far too many given that you can use them during combat without losing a turn and they heal 25% of either health/mana. The game also already has a lack of real strategy for the most part so rationing your potions alongside testing various skill builds to find what's useless and what's not is part of what we wanted to enforce.
In hindsight however, an error message for buying potions should have been a given.
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Post by Hauskaz on Jun 16, 2009 11:48:50 GMT -5
Upon playing around with it for 5 minutes, that does seem to be the case.
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Post by solocityElectricCyan on Jun 16, 2009 20:13:41 GMT -5
rofl game doesn't run on Windows 7.
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Post by solocityElectricCyan on Jun 16, 2009 20:13:56 GMT -5
well, none of the images load and it's realy fucked up
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Post by Cunt Wrap Supreme on Jun 17, 2009 8:07:38 GMT -5
I've been playing for about 1 1/2 hours now and I'm at lv 27; with the way I designed the level curve to be relatively consistent, that means a run from lv1->50 shouldn't take more than 3-4 hours at most. I'm also retardedly tanked out for a lv 27; I didn't think it'd be this easy to make money. Two legendary tier weapons and I'm having no trouble with anything.
Exploiting your own skill system is fun, too.
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Post by Hauskaz on Jun 19, 2009 13:51:38 GMT -5
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Post by Cunt Wrap Supreme on Jun 19, 2009 15:04:22 GMT -5
Do the count without the ItemDataBase, SkillDataBase and EnemySkillDataBase classes.
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Post by Hauskaz on Jun 19, 2009 15:20:02 GMT -5
Gabriel's Wrath Without ItemDataBase, SkillDataBase and EnemyDataBase Without MapGenerator PACKKMAN 2.0 DEV for reference, including map file lol
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Post by Cunt Wrap Supreme on Jun 19, 2009 15:53:21 GMT -5
..lol
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